Games

Pixel Galaxy

Dodge the bullets, and collect friends!

Another game I helped create at Serenity Forge, Pixel Galaxy is a fast-paced arcade space shooter - of sorts. Controlling a solitary square, you must survive with your unique power: gathering enemies and making them your friends. By avoiding bullets and ramming enemies to “collect” them, you can build up your own ship and wield the very weapons that threatened you moments earlier.

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Luna's Wandering Stars

Float among the stars as you collect asteroids

A planetary physics puzzle game, Luna was my first big project after college, and my first commercial game. I set out to make a small little mobile game. Having just finished a class on computational physics my senior year, I was feeling inspired by the possibilities of physics-based gameplay. There were already a number of very fun and successful games for the mobile market based on physics, but none based on orbital mechanics. So, I began programming Luna.

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Vintage: MiniRace

Glorious graphics and gameplay.

MiniRace was perhaps the only “completed” game I made in high school. An ancient relic from around 2005. Made in Adobe Flash, it is a multiplayer top-down racing game. Players compete on a single keyboard to got around the track a set number of times. Power-ups make the whole thing a bit more interesting, inspired by the great Mario Kart.

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Vintage: SSBB

Skull Kid is probably my favorite of the three characters.

In the excitement following the initial reveal of Super Smash Bros. Brawl, I created a crude flash version of the game to showcase possible new characters. It is by no means as polished or fun as the real thing, but it does feature three characters with unique movesets. One actually was announced for the game, albeit with a very different moveset. The other two were fan favorites on the Nintendo NSider forums, where I spent a good amount of time.

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