Tutorial

Procedural Nebulae

Backgrounds worthy of space

This article was originally written for the Serenity Forge blog in the summer of 2015. It details how the backgrounds of Luna’s Wandering Stars are rendered, and a bit about the development process.

The Quest Begins

One of the goals I had for the visuals of Luna’s Wandering Stars was a beautiful background. Starting out, the game prototype had backgrounds created by yours truly, one for each of the worlds in the game. They weren’t bad, but I saw room for improvement.

Hand-drawn background

I yearned for a more dynamic background, something more varied than a static image. Space is vast, and there are many astounding structures that litter its expanse. To limit all you saw to a few stock images, no matter how beautiful, seemed to me a waste of an opportunity. One of the allures of space for myself, and many others I’m sure, is the possibility of discovery, and of seeing new sights. So I decided that a procedurally generated background would be the way to go. Even if the background was limited to a single category of imagery, at least it would be varied.

Read More